

While Rance 5D was self-described as “stupid” by its creators, Rance VI manages to maintain the series’ politically incorrect humour and blend it with convincing, well-realised epic, dark fantasy.Īnd while Rance 5D was a weird game that drew as much from the conventions of tabletop role-playing as it did from computer and console role-playing games, Rance VI plays things a bit more straight in terms of mechanics - though that’s not to say it doesn’t have a few creative twists on the usual formula. Whereas Rance 5D was a fairly personal tale about Rance and his companions rescuing the titular lonely girl Rizna from her imprisonment in a magical tower, Rance VI ultimately deals with the fate of an entire nation.
SENGOKU RANCE NEW GAME PLUS SERIES
Early games in the series had gradually grown in size, scope and ambition as it had progressed, but the team was forced to scale back somewhat for Rance 5D.įortunately, Rance 5D and its stablemate Daiakuji - the latter of which is widely credited with reversing Alicesoft’s ailing fortunes at the time - proved to be successful, opening the door for the next installment of the developer’s beloved flagship series to make a grand return to the sweeping heroic dark fantasy upon which its reputation had been built. Make sure you visit the toilet before we set off… this is going to be a long journey!Īs you’ll recall from our exploration of Rance 5D: The Lonely Girl, the Rance series and its developer Alicesoft were in trouble for a while. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. Beating it to my satisfaction before penning this article took a little longer than anticipated!

Rance VI’s main story is a substantial, ambitious affair - and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game.

Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail. This article is one chapter of a multi-part Cover Game feature!
